Build a Blackjack Game

Build a Blackjack Game

intermediate

Build a fully functional Blackjack card game from scratch using Python and master object-oriented programming through this real-world project. Learn to model cards and decks using classes, implement Blackjack-specific card value calculations with Ace handling, manage player and dealer hands with shuffling. Develop complete game flow with hit/stand decisions, implement dealer AI following casino rules, determine winners with proper Blackjack logic, and create a replay system for continuous play.

Project Sections

Card and Deck Mechanics

Build the fundamental card and deck system using object-oriented programming principles, creating classes that represent individual cards and a complete deck of 52 cards. Learn to implement card attributes (rank and suit), create string representations for displaying cards, generate a full deck of cards, and implement shuffle and deal functionality with proper randomization.

6 lessons

Player Mechanics

Create player and hand management systems that track cards held by the player and dealer during gameplay. Learn to implement a Hand class for managing collections of cards, calculate hand values following Blackjack rules (including Ace flexibility), implement player behavior for receiving and displaying cards, and detect bust conditions when hand values exceed 21.

4 lessons

Building the Game Loop

Assemble all components into a complete Blackjack game with full gameplay flow, player interaction, and win condition checking. Learn to implement the initial deal of two cards each, manage player hit/stand decisions with input validation, implement dealer AI that follows casino rules (hits until reaching 17), determine winners based on hand values and bust conditions, and create a game loop that allows for multiple rounds of play.

3 lessons